Game Designer

ABOUT CLIENT

Our client is a game development company known for creating immersive gaming experiences

JOB DESCRIPTION

Clear and understandable design documents are required, which will be reviewed and approved by the Product Owner.
It is essential to break down the document into tasks and epics in Jira alongside development team leads.
Adjusting the game using JSON and Unity is necessary to ensure alignment with the design.
Verification of the final result is crucial to ensure it aligns with the initial vision.

JOB REQUIREMENT

Must be fluent in English
Requires a minimum of 3 years of experience in game design, with a strong emphasis on Idle Tycoon genre or simulation games.
Must have at least 1 mobile tycoon project in the portfolio.
Proficiency with game engines (Unity, Unreal, Unity 3d engine, etc.) and prototyping tools is preferred.

WHAT'S ON OFFER

Negotation-based salary depending on specific workload
Tet holiday bonus and other benefits
Biannual salary review
Provided working equipment
5-day work week (off on Saturday and Sunday)
2-month probation, receiving 85% of full salary
Benefits package and healthcare coverage at international hospital network
Participation in team building and annual company trips
Statutory social insurance and leave entitlements
Youthful, dynamic, and friendly environment
Opportunity to work with an international team in the gaming and entertainment industry

CONTACT

PEGASI – IT Recruitment Consultancy | Email: recruit@pegasi.com.vn | Tel: +84 28 3622 8666
We are PEGASI – IT Recruitment Consultancy in Vietnam. If you are looking for new opportunity for your career path, kindly visit our website www.pegasi.com.vn for your reference. Thank you!

Job Summary

Company Type:

Product

Technical Skills:

Game Design

Location:

Ha Noi - Viet Nam

Working Policy:

Onsite

Salary:

Negotiation

Job ID:

J01663

Status:

Close

Related Job:

Senior Technical Artist - VVX

Ho Chi Minh - Viet Nam


Product

  • Artist

Create and enhance graphics technologies to translate the Art Director's visual direction into real-time environments. Quickly prototype art-centric features and improve production efficiency. Set up performance and optimization standards and offer technical assistance for ensuring stable output. Create tools, automate processes, and aid in enhancing artists' productivity through pipeline improvements. Produce shaders and visual effects using Unreal Engine and Unity's rendering systems. Work in collaboration with Art, Tech, and Production teams to resolve intricate visual-technical issues and maintain consistency across pipelines.

Negotiation

View details

Physical Design Engineer (STA Focus)

Ho Chi Minh, Ha Noi - Viet Nam


Outsource

  • Chip Physical Design

Conducting Static Timing Analysis (STA), validation, and debugging under various PVT conditions using Tempus. Implementing DMMMC flow for STA and logical/physical aware ECO flows with a focus on timing and leakage optimization. Overseeing STA setup, convergence, reviews, and final approval for multi-mode (func/scan/atspeed) and multi-voltage domain designs. Evaluating unconstrained endpoints and examining timing reports. Working closely with design, synthesis, and PnR teams to ensure efficient timing closure.

Negotiation

View details

Physical Design Engineer (EMIR Focus)

Ho Chi Minh, Ha Noi - Viet Nam


Outsource

  • Chip Physical Design

Utilize ASIC EMIR analysis tools such as RHSC and/or Voltus for EMIR analysis. Implement EMIR tools for the latest technology features and new process nodes. Establish reference flows for evaluating tools, EM tech files, and PDK collaterals. Create automated workflows using Python, Perl, TCL for improved efficiency and accuracy in EMIR analysis. Address and solve EMIR-related design challenges through debugging and troubleshooting. Document EMIR flows and provide training on ASIC flows and tech file usage for design engineers.

Negotiation

View details